“The Shack” was one of my earliest attempts at low poly modeling. It is nothing marvelous, but I think it is simplistically nice. I wanted to put an old rusty Ford pickup (mid 30’s model) to the left of the shack, but never got around to it.
The main structure was created out of one cube. Most of the materials are default materials or Google image search results. The grass is 3DS Max’s fur modifier. The Sky and clouds are the result of post render editing in Photoshop.