Here’s another low poly model. I made this as a form of tutorial for my son. I was showing him somethings in 3D Studio Max and he wanted to make a tank and this is the result of that session. It more reminded me of a vehicle that you might find in MotorStorm or similar styled racing games.
All materials were made in Photoshop except the concrete and it’s bump map. The sky is a post render edit done in Photoshop.
“The Shack” was one of my earliest attempts at low poly modeling. It is nothing marvelous, but I think it is simplistically nice. I wanted to put an old rusty Ford pickup (mid 30’s model) to the left of the shack, but never got around to it.
The main structure was created out of one cube. Most of the materials are default materials or Google image search results. The grass is 3DS Max’s fur modifier. The Sky and clouds are the result of post render editing in Photoshop.